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签到天数: 18 天 [LV.4]偶尔看看III

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程序人生
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001. Starting our Journey.mp4
001. Starting our Journey.srt
001. Starting our Journey.vtt
002. How to Take this Course.mp4
002. How to Take this Course.srt
002. How to Take this Course.vtt
003. Placing the PlayStation in History.mp4
003. Placing the PlayStation in History.srt
003. Placing the PlayStation in History.vtt
004. PS1 Hardware Overview.mp4
004. PS1 Hardware Overview.srt
004. PS1 Hardware Overview.vtt
005. The MIPS CPU.mp4
005. The MIPS CPU.srt
005. The MIPS CPU.vtt
006. Memory & Endianness.mp4
006. Memory & Endianness.srt
006. Memory & Endianness.vtt
007. Memory Map.mp4
007. Memory Map.srt
007. Memory Map.vtt
008. CPU Registers & Load Instructions.mp4
008. CPU Registers & Load Instructions.srt
008. CPU Registers & Load Instructions.vtt
009. Store, Add, & Subtract Instructions.mp4
009. Store, Add, & Subtract Instructions.srt
009. Store, Add, & Subtract Instructions.vtt
010. Jump & Branch Instructions.mp4
010. Jump & Branch Instructions.srt
010. Jump & Branch Instructions.vtt
011. Exercise Our First MIPS Code.mp4
011. Exercise Our First MIPS Code.srt
011. Exercise Our First MIPS Code.vtt
012. Going Over Our First MIPS Code.mp4
012. Going Over Our First MIPS Code.srt
012. Going Over Our First MIPS Code.vtt
013. Installing the ARMIPS Assembler.mp4
013. Installing the ARMIPS Assembler.srt
013. Installing the ARMIPS Assembler.vtt
014. Assembling our MIPS Code.mp4
014. Assembling our MIPS Code.srt
014. Assembling our MIPS Code.vtt
015. PSX-EXE File Format.mp4
015. PSX-EXE File Format.srt
015. PSX-EXE File Format.vtt
016. Emulator & Step-By-Step Execution.mp4
016. Emulator & Step-By-Step Execution.srt
016. Emulator & Step-By-Step Execution.vtt
017. Fixing Off-By-One Error.mp4
017. Fixing Off-By-One Error.srt
017. Fixing Off-By-One Error.vtt
018. Pseudo-Instructions.mp4
018. Pseudo-Instructions.srt
018. Pseudo-Instructions.vtt
019. The MIPS Pipeline.mp4
019. The MIPS Pipeline.srt
019. The MIPS Pipeline.vtt
020. Some Warm Up Exercises.mp4
020. Some Warm Up Exercises.srt
020. Some Warm Up Exercises.vtt
021. Solving our Warm Up Exercises.mp4
021. Solving our Warm Up Exercises.srt
021. Solving our Warm Up Exercises.vtt
022. Register Shorthand.mp4
022. Register Shorthand.srt
022. Register Shorthand.vtt
023. Factorial Exercise.mp4
023. Factorial Exercise.srt
023. Factorial Exercise.vtt
024. Solving our Factorial Exercise.mp4
024. Solving our Factorial Exercise.srt
024. Solving our Factorial Exercise.vtt
025. Factorial Subroutine.mp4
025. Factorial Subroutine.srt
025. Factorial Subroutine.vtt
026. Negative Numbers.mp4
026. Negative Numbers.srt
026. Negative Numbers.vtt
027. Sign Extension.mp4
027. Sign Extension.srt
027. Sign Extension.vtt
028. Logical Instructions.mp4
028. Logical Instructions.srt
028. Logical Instructions.vtt
029. Bitshifting Instructions.mp4
029. Bitshifting Instructions.srt
029. Bitshifting Instructions.vtt
030. Examples of CISC & RISC Machines.mp4
030. Examples of CISC & RISC Machines.srt
030. Examples of CISC & RISC Machines.vtt
031. CISC vs RISC Instructions.mp4
031. CISC vs RISC Instructions.srt
031. CISC vs RISC Instructions.vtt
032. The PlayStation Graphics System.mp4
032. The PlayStation Graphics System.srt
032. The PlayStation Graphics System.vtt
033. Drawing Primitives.mp4
033. Drawing Primitives.srt
033. Drawing Primitives.vtt
034. GPU Packets.mp4
034. GPU Packets.srt
034. GPU Packets.vtt
035. Sending Display Control Packets to GP1.mp4
035. Sending Display Control Packets to GP1.srt
035. Sending Display Control Packets to GP1.vtt
036. Sending VRAM Access Packets to GP0.mp4
036. Sending VRAM Access Packets to GP0.srt
036. Sending VRAM Access Packets to GP0.vtt
037. Clear Display Area.mp4
037. Clear Display Area.srt
037. Clear Display Area.vtt
038. Drawing a Flat-Shaded Triangle.mp4
038. Drawing a Flat-Shaded Triangle.srt
038. Drawing a Flat-Shaded Triangle.vtt
039. Drawing a Flat-Shaded Quad.mp4
039. Drawing a Flat-Shaded Quad.srt
039. Drawing a Flat-Shaded Quad.vtt
040. Drawing a Gouraud-Shaded Triangle.mp4
040. Drawing a Gouraud-Shaded Triangle.srt
040. Drawing a Gouraud-Shaded Triangle.vtt
041. Flat-Shaded Triangle Subroutine.mp4
041. Flat-Shaded Triangle Subroutine.srt
041. Flat-Shaded Triangle Subroutine.vtt
042. Coding our Flat Triangle Subroutine.mp4
042. Coding our Flat Triangle Subroutine.srt
042. Coding our Flat Triangle Subroutine.vtt
043. Stack & Stack Pointer.mp4
043. Stack & Stack Pointer.srt
043. Stack & Stack Pointer.vtt
044. Stack Parameters.mp4
044. Stack Parameters.srt
044. Stack Parameters.vtt
045. Stack & Heap Space.mp4
045. Stack & Heap Space.srt
045. Stack & Heap Space.vtt
046. Variables.mp4
046. Variables.srt
046. Variables.vtt
047. Variable Alignment.mp4
047. Variable Alignment.srt
047. Variable Alignment.vtt
048. Vector Alignment.mp4
048. Vector Alignment.srt
048. Vector Alignment.vtt
049. Copying Image Data to VRAM.mp4
049. Copying Image Data to VRAM.srt
049. Copying Image Data to VRAM.vtt
050. Using Bitshifting to Multiply & Divide.mp4
050. Using Bitshifting to Multiply & Divide.srt
050. Using Bitshifting to Multiply & Divide.vtt
051. 24BPP Display Mode.mp4
051. 24BPP Display Mode.srt
051. 24BPP Display Mode.vtt
052. Taking Advantage of our Delay Slots.mp4
052. Taking Advantage of our Delay Slots.srt
052. Taking Advantage of our Delay Slots.vtt
053. Moving from MIPS Assembly to C.mp4
053. Moving from MIPS Assembly to C.srt
053. Moving from MIPS Assembly to C.vtt
054. Installing Tools on Windows 11.mp4
054. Installing Tools on Windows 11.srt
054. Installing Tools on Windows 11.vtt
055. Installing Tools on Windows XP.mp4
055. Installing Tools on Windows XP.srt
055. Installing Tools on Windows XP.vtt
056. Compiling a Simple Psy-Q Project.mp4
056. Compiling a Simple Psy-Q Project.srt
056. Compiling a Simple Psy-Q Project.vtt
057. Double-Buffer Screen.mp4
057. Double-Buffer Screen.srt
057. Double-Buffer Screen.vtt
058. Psy-Q Integer Data Types.mp4
058. Psy-Q Integer Data Types.srt
058. Psy-Q Integer Data Types.vtt
059. Psy-Q Primitive Types.mp4
059. Psy-Q Primitive Types.srt
059. Psy-Q Primitive Types.vtt
060. Ordering Table & Primitive Buffer.mp4
060. Ordering Table & Primitive Buffer.srt
060. Ordering Table & Primitive Buffer.vtt
061. Sorting Primitives into the OT.mp4
061. Sorting Primitives into the OT.srt
061. Sorting Primitives into the OT.vtt
062. Sorting a Gouraud Quad into the OT.mp4
062. Sorting a Gouraud Quad into the OT.srt
062. Sorting a Gouraud Quad into the OT.vtt
063. A Review of Pointers.mp4
063. A Review of Pointers.srt
063. A Review of Pointers.vtt
064. The Arrow Operator.mp4
064. The Arrow Operator.srt
064. The Arrow Operator.vtt
065. A Review of 3D Projection.mp4
065. A Review of 3D Projection.srt
065. A Review of 3D Projection.vtt
066. Vertices & Face Indices.mp4
066. Vertices & Face Indices.srt
066. Vertices & Face Indices.vtt
067. The Geometry Transformation Engine.mp4
067. The Geometry Transformation Engine.srt
067. The Geometry Transformation Engine.vtt
068. Basic 3D Transformations.mp4
068. Basic 3D Transformations.srt
068. Basic 3D Transformations.vtt
069. RotTransPers Function.mp4
069. RotTransPers Function.srt
069. RotTransPers Function.vtt
070. Coding a Rotating 3D Cube.mp4
070. Coding a Rotating 3D Cube.srt
070. Coding a Rotating 3D Cube.vtt
071. Normal Clip.mp4
071. Normal Clip.srt
071. Normal Clip.vtt
072. Coding Quads as Cube Faces.mp4
072. Coding Quads as Cube Faces.srt
072. Coding Quads as Cube Faces.vtt
073. Reviewing Floating-Point Numbers.mp4
073. Reviewing Floating-Point Numbers.srt
073. Reviewing Floating-Point Numbers.vtt
074. Fixed-Point Numbers.mp4
074. Fixed-Point Numbers.srt
074. Fixed-Point Numbers.vtt
075. Implementing a Bouncing Cube.mp4
075. Implementing a Bouncing Cube.srt
075. Implementing a Bouncing Cube.vtt
076. Different Transform Matrix per Object.mp4
076. Different Transform Matrix per Object.srt
076. Different Transform Matrix per Object.vtt
077. Wait, Can I use Floats.mp4
077. Wait, Can I use Floats.srt
077. Wait, Can I use Floats.vtt
078. GTE Register Set.mp4
078. GTE Register Set.srt
078. GTE Register Set.vtt
079. Inline GTE Instructions.mp4
079. Inline GTE Instructions.srt
079. Inline GTE Instructions.vtt
080. RTPT vs. RTPS.mp4
080. RTPT vs. RTPS.srt
080. RTPT vs. RTPS.vtt
081. Reading Joypad State.mp4
081. Reading Joypad State.srt
081. Reading Joypad State.vtt
082. Joypad Input with BIOS Functions.mp4
082. Joypad Input with BIOS Functions.srt
082. Joypad Input with BIOS Functions.vtt
083. Joypad Header & Implementation.mp4
083. Joypad Header & Implementation.srt
083. Joypad Header & Implementation.vtt
084. Header File for OT & Primitive Buffer.mp4
084. Header File for OT & Primitive Buffer.srt
084. Header File for OT & Primitive Buffer.vtt
085. Header File for Display Routines.mp4
085. Header File for Display Routines.srt
085. Header File for Display Routines.vtt
086. Camera Space.mp4
086. Camera Space.srt
086. Camera Space.vtt
087. The Look-At Transformation.mp4
087. The Look-At Transformation.srt
087. The Look-At Transformation.vtt
088. The LookAt Function.mp4
088. The LookAt Function.srt
088. The LookAt Function.vtt
089. Coding the Look-At Camera Model.mp4
089. Coding the Look-At Camera Model.srt
089. Coding the Look-At Camera Model.vtt
090. CD-ROM Basics.mp4
090. CD-ROM Basics.srt
090. CD-ROM Basics.vtt
091. Generating an ISO on Windows XP.mp4
091. Generating an ISO on Windows XP.srt
091. Generating an ISO on Windows XP.vtt
092. Generating an ISO on Windows 11.mp4
092. Generating an ISO on Windows 11.srt
092. Generating an ISO on Windows 11.vtt
093. A Function to Read Files from the CD.mp4
093. A Function to Read Files from the CD.srt
093. A Function to Read Files from the CD.vtt
094. Understanding the MODEL.BIN File.mp4
094. Understanding the MODEL.BIN File.srt
094. Understanding the MODEL.BIN File.vtt
095. Dynamically Allocating Buffers.mp4
095. Dynamically Allocating Buffers.srt
095. Dynamically Allocating Buffers.vtt
096. Heap Initialization on Windows 11.mp4
096. Heap Initialization on Windows 11.srt
096. Heap Initialization on Windows 11.vtt
097. Interpreting Bytes as Numbers.mp4
097. Interpreting Bytes as Numbers.srt
097. Interpreting Bytes as Numbers.vtt
098. Handling Different Order of Bytes.mp4
098. Handling Different Order of Bytes.srt
098. Handling Different Order of Bytes.vtt
099. Reading Vertices & Faces from a File.mp4
099. Reading Vertices & Faces from a File.srt
099. Reading Vertices & Faces from a File.vtt
100. UV Coordinates, TPAGE, & CLUT.mp4
100. UV Coordinates, TPAGE, & CLUT.srt
100. UV Coordinates, TPAGE, & CLUT.vtt
101. Installing TIM Tool.mp4
101. Installing TIM Tool.srt
101. Installing TIM Tool.vtt
102. TIM File Format.mp4
102. TIM File Format.srt
102. TIM File Format.vtt
103. Read TIM File from the CD.mp4
103. Read TIM File from the CD.srt
103. Read TIM File from the CD.vtt
104. Textured Cube Faces.mp4
104. Textured Cube Faces.srt
104. Textured Cube Faces.vtt
105. Wobbly Textures.mp4
105. Wobbly Textures.srt
105. Wobbly Textures.vtt
106. Polygon Jitter.mp4
106. Polygon Jitter.srt
106. Polygon Jitter.vtt
107. Dev Tools CD Samples.mp4
107. Dev Tools CD Samples.srt
107. Dev Tools CD Samples.vtt
108. Intro to our Final Project.mp4
108. Intro to our Final Project.srt
108. Intro to our Final Project.vtt
109. Importing Project Assets.mp4
109. Importing Project Assets.srt
109. Importing Project Assets.vtt
110. PRM File Layout.mp4
110. PRM File Layout.srt
110. PRM File Layout.vtt
111. Reading Object Name from PRM File.mp4
111. Reading Object Name from PRM File.srt
111. Reading Object Name from PRM File.vtt
112. Reading Vertices from PRM File.mp4
112. Reading Vertices from PRM File.srt
112. Reading Vertices from PRM File.vtt
113. Handling Different Primitive Types.mp4
113. Handling Different Primitive Types.srt
113. Handling Different Primitive Types.vtt
114. Reading Primitives from PRM File.mp4
114. Reading Primitives from PRM File.srt
114. Reading Primitives from PRM File.vtt
115. Drawing Flat-Shaded Object Faces.mp4
115. Drawing Flat-Shaded Object Faces.srt
115. Drawing Flat-Shaded Object Faces.vtt
116. Using sizeof with Variable Name.mp4
116. Using sizeof with Variable Name.srt
116. Using sizeof with Variable Name.vtt
117. CMP File Layout.mp4
117. CMP File Layout.srt
117. CMP File Layout.vtt
118. Reading Number of Textures from File.mp4
118. Reading Number of Textures from File.srt
118. Reading Number of Textures from File.vtt
119. Reading TIM Sizes from File.mp4
119. Reading TIM Sizes from File.srt
119. Reading TIM Sizes from File.vtt
120. A Function to Extract LZSS Data.mp4
120. A Function to Extract LZSS Data.srt
120. A Function to Extract LZSS Data.vtt
121. Texture Structs.mp4
121. Texture Structs.srt
121. Texture Structs.vtt
122. Uploading CMP Textures to VRAM.mp4
122. Uploading CMP Textures to VRAM.srt
122. Uploading CMP Textures to VRAM.vtt
123. Global Texture Store Array.mp4
123. Global Texture Store Array.srt
123. Global Texture Store Array.vtt
124. Rendering Textured Triangles.mp4
124. Rendering Textured Triangles.srt
124. Rendering Textured Triangles.vtt
125. Visualizing Textured 3D Objects.mp4
125. Visualizing Textured 3D Objects.srt
125. Visualizing Textured 3D Objects.vtt
126. Loading Multiple CMP Files.mp4
126. Loading Multiple CMP Files.srt
126. Loading Multiple CMP Files.vtt
127. Exercise Linked List of Objects.mp4
127. Exercise Linked List of Objects.srt
127. Exercise Linked List of Objects.vtt
128. Linked List Implementation.mp4
128. Linked List Implementation.srt
128. Linked List Implementation.vtt
129. Joypad Press & Release.mp4
129. Joypad Press & Release.srt
129. Joypad Press & Release.vtt
130. Reading Scene Objects from CD.mp4
130. Reading Scene Objects from CD.srt
130. Reading Scene Objects from CD.vtt
131. Camera-Object Distance Check.mp4
131. Camera-Object Distance Check.srt
131. Camera-Object Distance Check.vtt
132. Drawing Scene Objects.mp4
132. Drawing Scene Objects.srt
132. Drawing Scene Objects.vtt
133. Track Sections & Faces.mp4
133. Track Sections & Faces.srt
133. Track Sections & Faces.vtt
134. Structs for Sessions & Faces.mp4
134. Structs for Sessions & Faces.srt
134. Structs for Sessions & Faces.vtt
135. Reading Vertices, Faces, & Sections.mp4
135. Reading Vertices, Faces, & Sections.srt
135. Reading Vertices, Faces, & Sections.vtt
136. Function to Render Track Sections.mp4
136. Function to Render Track Sections.srt
136. Function to Render Track Sections.vtt
137. Shrinking Track Vertices.mp4
137. Shrinking Track Vertices.srt
137. Shrinking Track Vertices.vtt
138. Exercise Testing Face Flags.mp4
138. Exercise Testing Face Flags.srt
138. Exercise Testing Face Flags.vtt
139. Drawing Quad Lines.mp4
139. Drawing Quad Lines.srt
139. Drawing Quad Lines.vtt
140. Avoiding the GTE 16-bit Limitation.mp4
140. Avoiding the GTE 16-bit Limitation.srt
140. Avoiding the GTE 16-bit Limitation.vtt
141. Clamping Overflow Values.mp4
141. Clamping Overflow Values.srt
141. Clamping Overflow Values.vtt
142. Loading Track Texture Tiles.mp4
142. Loading Track Texture Tiles.srt
142. Loading Track Texture Tiles.vtt
143. Manually Position Textures in VRAM.mp4
143. Manually Position Textures in VRAM.srt
143. Manually Position Textures in VRAM.vtt
144. Loading Track Face UV Coords.mp4
144. Loading Track Face UV Coords.srt
144. Loading Track Face UV Coords.vtt
145. Flip Face Texture.mp4
145. Flip Face Texture.srt
145. Flip Face Texture.vtt
146. Tessellation & Polygon Subdivision.mp4
146. Tessellation & Polygon Subdivision.srt
146. Tessellation & Polygon Subdivision.vtt
147. Drawing Quads Recursively.mp4
147. Drawing Quads Recursively.srt
147. Drawing Quads Recursively.vtt
148. A Function to Draw Quads Recursively.mp4
148. A Function to Draw Quads Recursively.srt
148. A Function to Draw Quads Recursively.vtt
149. Subdividing UV Coordinates.mp4
149. Subdividing UV Coordinates.srt
149. Subdividing UV Coordinates.vtt
150. T-junctions.mp4
150. T-junctions.srt
150. T-junctions.vtt
code.zip
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